Chaoz Fantasy

The second Level's claim to fame is that it's even more ridiculous than its immediate predecessors, Fire Aura and the Original Level. At the very beginning of Chaoz Fantasy, before all the chaos and madness starts, the player has only one second (even shorter than in either Fire Aura or the Original Level, where a time of about 3.5 seconds is given) to prepare for a fair bit of practical toughness, after which they get tons of upside-down lunacy. Once you've finally got to grips with the nature of being upside-down, it flips again to the right way up with even harder patterns including the game's first two-block high jump (though it is so quick that it may be missed altogether). It then goes upside-down yet again, for a series of consecutive triple Spike sets and then a tricky jump-drop sequence. It then finally stops the correct way up and with a complex series of jumps. In other words, be prepared, and, most importantly, think fast!

Chaoz Fantasy brutally strains the player's orientation. By flipping upside down and vice versa over and over throughout, and changing colours quickly, it confuses many players. It's very tough to those who have never played it before.

List of Obstacles

 * Wait
 * Single Spike
 * Double Spike Set

Trivia

 * During the upside-down parts of Chaoz Fantasy, the player cube still turns clockwise while in midair, which can be puzzling for inexperienced players. It has no real effect, however, as it won't cause the player to crash on triple spikes.


 * Some players refer to this Level as Level 3 instead, which would be correct under the thought that the Original Level is Level 2; it has to be beaten to unlock Chaoz Fantasy on certain devices.